#つぶやきGLSL #1k 🙏 for(float i,g,e,s;++i<99.;o.rgb+=hsv(e-g*s,.6,s/8e3)){vec3 p=vec3((FC.xy-.5*r)/r.y*3.,g-.5)*rotate3D(t,vec3(0,2,tan(cos(t))));s=2.;for(int i;i++<7;p=vec3(3,7,1)-abs(abs(p)*e-vec3(4,1,2)/(e)))s*=e=max(1.02,6./dot(p,p));g+=mod(length(p.zx),p.y)/s;s=log(s)/g;}